Thunder Road: Vendetta (2023)

Rating: 4 / 5

Box art for Thunder Road: Vendetta, showing armored vehicles racing through a desert wasteland.

Setup is fast, teach is faster, and that’s most of what I want from a game I can put in front of people who’ve never sat at my table before. You’re racing and smashing armored cars across a shrinking track, tiles get removed as the race narrows, and it’s wacky, loud, genuinely funny chaos more than any kind of tight strategic experience, so if you sit down expecting a euro with a racing skin you’re going to be disappointed. I wasn’t, because I already knew what I was buying.

The luck is real and I want to be honest about that instead of pretending it isn’t a factor, dice decide combat, cards throw wrenches into plans, and a well positioned car can still get slammed into a rock and eliminated through no real fault of the driver. For a lot of the hobby that’s a dealbreaker. For this specific box I think it’s the point, the memorable moments people talk about after are always the ones luck manufactured, a chopper blowing someone up on the final turn, a car flipping into the air and landing on an opponent. It plays best at four or more, two feels a little thin without enough traffic on the road to generate the chaos the design wants.

I haven’t played the original Thunder Road, so I can’t speak to the comparison other reviewers make, but as its own thing this delivers exactly what the box promises and does it in under an hour once everyone knows the rules, faster than that with a smaller table. The box insert deserves a specific callout, genuinely one of the better organized inserts I’ve dealt with, everything has a home and repacking doesn’t turn into a twenty minute ritual the way it does with half my shelf.

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