Two player is genuinely this game’s native format, always has been, whatever the marketing around big multiplayer formats wants to claim, and I’ve had my best sessions across a small kitchen table with one other person and two decks we built together over a weekend. The original collectible card game, and it shows, the mana system in particular is a little creaky by modern design standards, land screw is a real problem that a newer designer probably wouldn’t ship today, but there’s a reason nobody’s fixed it in thirty years, changing it would mean changing the whole game underneath it.
What keeps me coming back isn’t the collecting side at all, I’ve never chased a Power Nine card and don’t plan to, it’s the deckbuilding puzzle, the fact that no two games ever quite play the same because you and your opponent each built your own toolbox before you sat down. Sealed and draft formats keep the economics sane if the collectibility angle isn’t your thing, you’re not competing against someone’s five thousand dollar deck, you’re competing against the same fifteen boosters everyone else opened.
The price-per-play-hour math is where this gets complicated, and I won’t pretend otherwise, a casual kitchen table pod with prebuilt decks costs basically nothing per session, while a competitive format with the “right” cards can get expensive fast in a way board games with a fixed box price simply don’t. I keep my own play deliberately casual, prebuilt or budget decks with a friend who plays the same way, and at that level this is still one of the most replayable things I own, thirty years in and the design holds up better than it has any right to.
